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If Amtgard and Darkon are pimply faced teenagers listening to Black Flag and the Circle Jerks for the first time, then Bel/Dag is like a high schooler or college freshman listening to Repulsion and Siege for the first time. These games are full contact sports and allow grappling, shield bashing/edging and shield kicking. Spears, two handed weapons (swords, axes,glaives ) are effective support weapons that can bruise or knock the wind out of you. And getting shot in the face with an arrow or hit with a javelin just plain hurts. You're allowed to throw a javelin as hard as you want at someone from fifteen feet away, or stab someone in the torso as hard as you want. Keeping in mind the whole time that it's all foam and there are people everywhere with glasses and humps from years of walking around looking at their feet. This sort of brings me to the different kinds of people that participate. There are basically three categories:flurbs (role-players), stick jocks(athletes like runners, lacrosse players, rugby players, etc.) and historical buffs/re-in-actors. Not every one of us falls into only one of these categories. By default, everyone picks a "character name" or "moniker" if they'rekvlt making them a role player. Everyone is also required to wear a period costume, or "garb". We like taking as much of the mundane out as possible, medieval is the key.Pre -gun powder period. Yes we're aware China had gun powder, but not guns. And the fantasy genre is recognized so in theory things like Star Wars are doable, with thepre-requisite that all garb/armor be made of period materials. The average person falls into stick jock and flub/history buff or flurb and history buff. Personally, I play a black elf and the unit I'm in compromised of dudes playing goblins, orcs and ogres. We all hit hard and use aggressive tactics. This puts us in the flurb/stick jock category. Nonetheless
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The normal flurb concerned person will focus on garb, acting out their character and will rarely enter the battle field. When they do it is usually with sub-par equipment and even worse fighting ability. Whether this be through magic use or just no effort all, they are usually not effective in combat. They can however make excellent non-coms and help out with administrative duties. The average re-enactor will have fantastic, historically accurate garb for their persona. They will usually stick to a similar weapon combo and fighting style including shield/weapon weight and design. A lot of them also make their own period camping materials such as tents, buckets and feast ware (utensils, bowls, cups).
An average stick jock is only out for fighting. They care little about looking period wearing Underarmor just below tabards with tennis shoes and Oakleys. Weapon and shield weight/construction are priority for them. The lighter, longer lasting materials are highly desired. Weapon sets vary vastly due to the desire to become knighted. This usually involves intimate knowledge of several weapons and various other skills. The average stick jock uses onmi-directional swords or clubs, and flails. Both items are light an easy to wield as there is no concern for using the striking edge as there is none.
An interesting aspect to MCS is the skills and trades on acquires. Leatherworking, metal and or leather armor crafting, sewing, embroidery, woodworking, the list goes on. Organizations like
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